#include "PlayerMgr.h"


using namespace su;
using namespace std;
//using namespace proto;

PlayerActor::PlayerActor(Player& player)
	:PlayerComponent(player)
	, Actor(player.m_EventMgr)
{

}

void PlayerActor::OnAddObserver(Entity& other)
{

}

void PlayerActor::OnDelObserver(Entity& other)
{

}
